360-degree video can consume up to six times the bandwidth of a regular video by delivering the entire frames instead of just the current viewport, introducing an additional difficulty to the delivery of this kind of multimedia. Many authors address this challenge by narrowing the delivered viewport using knowledge of where the user is likely […]
Read MoreAutomatic collection of user behavior in 360° multimedia
- 13 December 2017
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The arrival of 360 degree video to the everyday life creates the necessity of assessing both the audiovisual production and the playback environment offered to the final user. Leveraging the standard Experience API (xAPI), that considers collecting micro-interactions with e-learning content, we propose a platform to automatically collect the users’ interaction with applications based on […]
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